project-image

Rabbit Island: Explore, Build, Conquer!

Created by Infinite Heart Games, LLC

Lead your tribe to explore a new island every game! Build up your civilization with the value of the Carrot, and the help of special Action Cards. Can you conquer your opponents in 20 rounds? Easy to learn and difficult to master, a standard game can be played in roughly 45-90 minutes; the short version times in at about 30-45 minutes. Who will come out on top? Conquer your opponents and feast with your tribe!

Latest Updates from Our Project:

Find Us @ Origins Game Fair 2018 - June 13-17 (Weds-Sun)
over 6 years ago – Mon, Jun 11, 2018 at 06:20:46 PM

Where will you be this weekend? Hopefully joining Infinite Heart Games' game designer Sammie & excellent game master Pat at Origins Game Fair in Columbus, OH, this coming weekend (June 13-17)! 

While there, check out Booth 938 - Infinite Heart Games to play Rabbit Island and check out some of the new components in person! We'll have copies of the new rulebook, tracker boards, community content booklet, and previews of other components! (For those of you who can't join us, don't worry, I'll be showcasing those things here on Kickstarter soon enough!)

Click here for more Origins Exhibit Hall Info! Click the image, below, for a bigger map!

.
Okay, that's what I got for now! I look forward to seeing pictures and hearing all about the excellent games that will be played!

Coloring Book Preview!
over 6 years ago – Tue, Jun 05, 2018 at 04:34:44 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Check out the new Community Content PDF!
over 6 years ago – Fri, Jun 01, 2018 at 10:21:35 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.

To Do List & Creative Content Recipe Art
over 6 years ago – Mon, May 21, 2018 at 12:53:21 AM

It's been BUSY, and trying to find time to write/finish these updates lately has proven to me that this is why people need interns and assistants. 

The biggest thing to know is that we're behind in our art schedule by roughly 4 weeks. In my Printing Timeline update from last month I gave rough schedules for where I figured we were in the process and where I predicted we'd be today. What I hadn't been accounting for (though I thought I was being so good at it) was asynchronous travel plans, child care emergencies, falling asleep too early in the evening - all those small things that equal losing work hours.

So I figured I'd just give you our To Do List and let these final pieces of the puzzle speak for themselves. I considered making a fancy graphic for this bit (as I've seen other campaigns do), but I realized that was just me putting extra things in my way, so my apologies about the bland bullet points:

  • Finalize the rulebook layout - If there's one thing I'm super proud about, it's how far the rulebook has come. We're currently on Version 17.3 (I count major revisions toward a new version, and collections of minor grammatical revisions toward the .#), and in my humble opinion, this will be the most excellent rulebook you've had the pleasure of learning a game from. I can't wait to be able to release it!

  • Finalize Score & Year Tracker boards - These are super close to being done, but I don't like showing off incomplete art if I can avoid it.

  • Finalize Quick Reference Guide layout - I have a love/hate relationship with the Quick Ref Guide. The game is just complicated enough that it feels necessary, but it's also easy enough to grasp that most people end up not needing the Guide by the third play-through or so. Regardless, I'd rather you have it and not need it, than need it and not have it, so there you are.

  • Finalize Box Art - This is another "soooo close" situation, so hopefully I'll have something to show you very soon.

  • Finalize Movement & Action Card flavor text - This is the small text that can help provide context for an image. This will be especially important on the Movement Cards, as they tell a linear story.

  • Finalize layout Creative Content - the recipes, stories, and illustrations are complete, we just need to finish up the layout. (Note: illustrations to CC: Acorn's Recipes are below!)

Something I decided on this week is that it's going to make a lot more sense for us to put both the Creative Content (from the reward levels) and the "Thank You" pages in a separate booklet, to keep the rulebook from being too big/heavy/cluttered-with-non-rules-info. This means that all games will come with a rulebook and Creative Content booklet (as well as a coloring book if you had signed up for it). This doesn't really affect the amount of work we have to do, the weight of the box, or what you get or anything, but I thought you should know it was something that's happening.

~*~*~

Here's some art to make up for the bland!

 .

 .
Suuuper cute Rabbit-ization of some amazing backers! Yay!

I'm sorry for how these updates have slowed down as I've gotten busier and busier. I will have another by the end of the month, hopefully confirming that we're all done and the files have gone to the printer. Fingers crossed.

Meeple Art Preview
over 6 years ago – Mon, Apr 30, 2018 at 01:03:14 AM

Hello from the end of the month! 

I've got the final meeple art from the artist and the colors have been confirmed by the printer! 

 .
The cost to have two colors painted onto the front & back of the meeples was only a few cents more, and I couldn't pass up getting such an excellent design on the pieces.

We're doing a thing where we're tying up so many parts of the final project at once that it's hard to pick out any single thing that's fully finished and easy to show off at this point. That being said, all Action & Movement cards are finished! I'm going to put together a better way for you to see all the files (Dropbox? Trello?) and post it in another day or two. I was just excited to show off the meeple art :)